LoadAnimTexture Q

Blitz3D Forums/Blitz3D Programming/LoadAnimTexture Q

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

If I load an animated Texture twice, with the same parameters, will blitz optimize the memory usage and use the first one for both instances, as it's doing it with non-animated textures?

Yes, I could write a test app, but maybe some of you can tell me this :)