FlipMesh Lighting Issue

Blitz3D Forums/Blitz3D Beginners Area/FlipMesh Lighting Issue

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An alternative to this Blitzed, would be to set the EntityFX flag which makes an entity two sided. This would make it so you don't need to flip the sphere when you enter it. It will always have two sides, and always be lit with the normals on the outside.

That was a smart suggestion!