Believe it or not I think I tried that too. I'm thinking maybe my thinking might be wrong.
Once you enter the atmosphere and FlipMesh occurs, the other side of the atmosphere IS the side that is facing the light(sun). I can RotateMesh, RotateEntity, TurnEntity all I want but the light SHOULD be falling on the other side of the atmosphere.
So I guess the question is, without lightmapping it, (because I'm using AmbientLight 2,2,0-it's SPACE :) ) can I spin the lit side of an entity around or will the light always fall where it should?
Once you enter the atmosphere and FlipMesh occurs, the other side of the atmosphere IS the side that is facing the light(sun). I can RotateMesh, RotateEntity, TurnEntity all I want but the light SHOULD be falling on the other side of the atmosphere.
So I guess the question is, without lightmapping it, (because I'm using AmbientLight 2,2,0-it's SPACE :) ) can I spin the lit side of an entity around or will the light always fall where it should?