@Pert' : Ta for fixing the sound, although I'm positive it was working for me!?! Going mad I guess...
And regarding the shooting doors thing, I suspect that's how it was working before my changes. The opendoor function looks for matching doors next to the current door section, and always has done - so I'm pretty sure that's an old 'bug'. Not sure how we deal with it: either we say that destroying one section of a door prevents all other sections from working as a door (you have to blow it all up), or we destroy the entire door on destroying one section. OR, (and I think I prefer this), don't have destroyable doors that can be opened by keys. I'm not convinced it makes sense to allow you to either use force or a key on any one door. By all means, we could have a new door object that looks like a door, but nothing opens it, forcing you to blast your way through. Requires a bit of thought...
@Matt : ta for picking up on that clumsy omission of the animation by yours truly. ;-)
And regarding the shooting doors thing, I suspect that's how it was working before my changes. The opendoor function looks for matching doors next to the current door section, and always has done - so I'm pretty sure that's an old 'bug'. Not sure how we deal with it: either we say that destroying one section of a door prevents all other sections from working as a door (you have to blow it all up), or we destroy the entire door on destroying one section. OR, (and I think I prefer this), don't have destroyable doors that can be opened by keys. I'm not convinced it makes sense to allow you to either use force or a key on any one door. By all means, we could have a new door object that looks like a door, but nothing opens it, forcing you to blast your way through. Requires a bit of thought...
@Matt : ta for picking up on that clumsy omission of the animation by yours truly. ;-)