Graphics 1024,768,16,1 SetBuffer BackBuffer() Viewport 5,10,500,200 Color 255,100,50 a=220 While Not KeyDown(1) a=a-1 Color 220,0,0 Rect 5,10,500,200,1 Color 255,255,255 Text 10,a,"This is the Evil first line of Text" Text 10,a+20,"My name is the dread Pirate Roberts!" Text 10,a+40,"Yada, Yada, Yada....You are all doomed!" Text 10,a+60,"Well, bring me a nice Shrub, not too expensive.." Text 10,a+80,"It's only a flesh wound!" Text 10,a+100,"The Grail is hidden in the tower of Castle Anthrax" Text 10,a+120,"As you wish, Buttercup..." Flip Delay 60 Cls Wend End
Amanda, here's a really simple, 2D, (and not very good!) example of "Text x,y" that I was talking about in my previous message... this same kind of "window" can be used with 3D programs. You can also specify differant Fonts or letter styles and sizes.