Mesh "streaming" system

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Well for comparasion, as I have a b3d version of the demo running:

b3d version, with no textures/lighting:55-65fps average.

VividGL-Lite, With textures, no Oct-tree. 110fps average.

VividGL-lite with textures, and oct-tree. 150 to 300fps.

and that's without lod, which needs rewriting to work with octSurfaces.
So, even without lod/oct vivid is nearly 2x as fast a b3d, with it, 5x to 10x faster in some cases.