Project PLASMA FPS 2004: Thread 5

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 5

I think you should do it in machine code...actually, you should make your own computer specially designed to run this...and you should start with the wheel. Then you would NEVER have to think about finishing!

You need to write out EXACTLY what you want the game to be, and then pursue that wuth the simplest way possible. This is no small task, and I only feel like I am now getting a handle on a real FPS game engine.

You should write your game before you worry about making your game modifiable. I write my routines in .bb code, and I might or might not move them to script after I finish.

Lastly, I strongly recommend using my "Structures" code for storing all entities, objects, events, etc. It is easily accessible from a DLL or script, it makes it easy to load and save items. Since the structures are just banks, they can reference other structures, different kinds of structures without special variables.