It is possible to render pixel accurate tile graphics in 3D. There is code in the code archives to do so. The requirement of this however is that a 32 pixel wide tile must cover a 3D pixel wide area, which means higher res will see many more tiles than low res.
If you don't make it pixel accurate then you're gonna get some blurring, and probably see some sharp edges between tiles.
You can rotate and scale the sprites on top of the tiled background of course, though if you do they might not appear as sharp as the tiles do.
If you don't make it pixel accurate then you're gonna get some blurring, and probably see some sharp edges between tiles.
You can rotate and scale the sprites on top of the tiled background of course, though if you do they might not appear as sharp as the tiles do.