An idea to save memory could be to have all the players looking the same but have different coloured shadows. Or a different coloured helmet drawn over the top of the image.
I agree with what someone else said in a seperate thread about doing the gfx in Blitz3D.
You would only have to need about 3 or 4 frames of animation. The rest is about rotating the sprite and entity colouring the image for seperate players. In 3D you could allow for clockwise/anticlockwise turning instead of 8 way movement. This would also allow split screen and for the camera to turn and zoomed out views.
I agree with what someone else said in a seperate thread about doing the gfx in Blitz3D.
You would only have to need about 3 or 4 frames of animation. The rest is about rotating the sprite and entity colouring the image for seperate players. In 3D you could allow for clockwise/anticlockwise turning instead of 8 way movement. This would also allow split screen and for the camera to turn and zoomed out views.