Mesh "streaming" system

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for interiors don't see why the level designers can't simply place floor triggers manually that turn room geometry on and off as needed. And make the smaller objects within a room mesh a child of the occluding mesh.

you don't really need a clever solution, I think a primitive one can do the trick as easily and cheaper, plus save the coder a lot of time.

Not so good for outdoors though eh? but this is what we were considering. As far as streaming meshes go, we were considering using a trigger system along with 3ds max's Xref system, which is supported within B3d pipeline. Perhaps Bmax will allow for fast loading/streaming direct from disk, something that b3d is terribly slow at.

nice discussion , any system thats going to allow large chunks of geometry to be cut out of the rendering pipeline is worth looking into. If its automatic and doesn't use too much CPU I'm sure there would be a lot of people willing to buy it at sswift like prices, I know I would.