That's it??!?! That's pretty short code for a FPS....
One other thing--how would I check to see if the "badguy" is not placed inside a wall of the level? Would I do this? :
Before the main loop:
Would this be correct, or does the code above already do that?
Thanks for everything, though :)
One other thing--how would I check to see if the "badguy" is not placed inside a wall of the level? Would I do this? :
Before the main loop:
If EntityCollide(badguy,level) ;I'm not really sure if those are the correct perimeters Goto setupbadguy ;Where setupbadguy is the "For...Next" loop in which the badguys are placed. EndIf
Would this be correct, or does the code above already do that?
Thanks for everything, though :)