James Bond the Dinosaur

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That's it??!?! That's pretty short code for a FPS....

One other thing--how would I check to see if the "badguy" is not placed inside a wall of the level? Would I do this? :

Before the main loop:

If EntityCollide(badguy,level) ;I'm not really sure if those are the correct perimeters
   Goto setupbadguy ;Where setupbadguy is the "For...Next" loop in which the badguys are placed.
EndIf


Would this be correct, or does the code above already do that?

Thanks for everything, though :)