now, for the latter idea, it would be as simple as naming parts of the level mesh and just loading the surfaces closest to the player, remoiving the farther ones, right? id do that if i knew more than how to place vertices and faces >.< il get there though, currently looking for a modeler again.
As it stands though this system has inproved performance in supernova no end. Only downside realy is it needs fog to work and fog in space is surreal, so il be trying other techniques.....
Cheers for that. Programmers will still find my program useful and easy to use though, depending of knowledge of course :)
[edit]
I missed the code
Email: Damiensturdy@...
[endit]
CHeers
As it stands though this system has inproved performance in supernova no end. Only downside realy is it needs fog to work and fog in space is surreal, so il be trying other techniques.....
Cheers for that. Programmers will still find my program useful and easy to use though, depending of knowledge of course :)
[edit]
I missed the code
Email: Damiensturdy@...
[endit]
CHeers