Mesh "streaming" system

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Evak, that's the beauty of oct-trees, it creates cubic regions.

It's not occlusion, it's quite literally deviding the map up into cubic regions, in a tree like hireachy.

Is node 1 visible? Then all it's children nodes are. If not? None of it's children are.

Oct-tree is a beautiful process...how it can take any abstract map and make sensible portals/zones.

Occlusion isn't something I'd do for every chunk..what you would do is if a chunk peaks beyond a certain poly threashold, check if it's visible, even if it's bounding box is within frustum.