did you extract the new media.zip to the dir? it contains the tile images it uses.
--
I think I might have turned the alients off temporarily to test something, and it must have stuck as the final version.
My face huggers still point the wrong way. It's my faulty code, and I thought after updating Matt's alien bits that it'd be alright, but they're still skewif.
The plus.bp in inc\editor\ is a bit messy as I've tried not to move stuff to other includes. As for the use of map.bb and others, I moved the load and save functions into map which the editor and engine both use.
Oh, by the way:
- Space is choose the tile under the mouse. Eye dropper type thing.
- ESC is quit.
Mark, you can use:
- openScriptWindow(o.objdef) to open a window with a textarea in it. Have a look at the code. It's more or less ready for the scripting.
This'll need to be added to the userlibs. It's got a mouseOverGadget function.
; Author: JimB
; Source: http://blitzbasic.com/Community/posts.php?topic=35005
; Requirements:
; - Additions To userlibs.
; USERLIBS ---------------------------------------
; .lib "user32.dll"
; api_GetCursorPos% (lpPoint*) : "GetCursorPos"
; api_ClientToScreen% (hWnd%,lpPoint*) : "ClientToScreen"
; ----------------------------------------------
--
Caff: Thanks for the updates on the music. I'm pretty sure I've already got those. Or do I??? yeah. But from where? All the music is currently packed in music.zip in my sig.
--
I think I might have turned the alients off temporarily to test something, and it must have stuck as the final version.
My face huggers still point the wrong way. It's my faulty code, and I thought after updating Matt's alien bits that it'd be alright, but they're still skewif.
The plus.bp in inc\editor\ is a bit messy as I've tried not to move stuff to other includes. As for the use of map.bb and others, I moved the load and save functions into map which the editor and engine both use.
Oh, by the way:
- Space is choose the tile under the mouse. Eye dropper type thing.
- ESC is quit.
Mark, you can use:
- openScriptWindow(o.objdef) to open a window with a textarea in it. Have a look at the code. It's more or less ready for the scripting.
This'll need to be added to the userlibs. It's got a mouseOverGadget function.
; Author: JimB
; Source: http://blitzbasic.com/Community/posts.php?topic=35005
; Requirements:
; - Additions To userlibs.
; USERLIBS ---------------------------------------
; .lib "user32.dll"
; api_GetCursorPos% (lpPoint*) : "GetCursorPos"
; api_ClientToScreen% (hWnd%,lpPoint*) : "ClientToScreen"
; ----------------------------------------------
--
Caff: Thanks for the updates on the music. I'm pretty sure I've already got those. Or do I??? yeah. But from where? All the music is currently packed in music.zip in my sig.