CP - Alien Breed Remake - 3

Miscellaneous Forums/Blitz Showcase/CP - Alien Breed Remake - 3

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I have BlitzPlus, so provided no-one else objects, I'll move my code into the editor tonight. I don't see much of an argument against having the editor in BlitzPlus, provided we make an exe available for download too.

Agree that we're almost set to start mapping proper - the move to BlitzPlus may mean that I can knock up a basic object/script editor tonight too (I had been somewhat wary of trying to do this tonight in the old version, what with having to build a text entry thing...).

The one thing we probably ought to do if we're using B+ for the editor is make sure the map code is re-used between the two. Currently the load and drawmap code is repeated in editor.bb when it ought to reuse what's in map.bb. I'll try to sort this tonight too. (If we don't, then people are even more likely than currently of updating one but not the other)

Oh, and is it me, or have the aliens disappeared in the 10/09/04 update? They have for me, did I screw something up, or did Rob accidentally pack them in his suitcase?

(cue visions of Rob unpacking in Spain, only to be attacked by an facehugger, and run screaming into the hotel pool...)