An interpreter? Blitz compiles the code before executing it ;)
Single surface sprite systems will generally be faster than regular blitz sprites. You'll notice the speed up if you using more than a few of them.
In a single surface particle system i wrote once, i could get around 1600 single surface quads (3600 tris) at the same speed as i could get around 40-50 sprites i think.
Single surface sprite systems will generally be faster than regular blitz sprites. You'll notice the speed up if you using more than a few of them.
In a single surface particle system i wrote once, i could get around 1600 single surface quads (3600 tris) at the same speed as i could get around 40-50 sprites i think.