Mesh "streaming" system

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well alot of these things i wouldnt be able to do in my time. Part of the reason im giving out the source! UNfortunately at the moment it stores each brush into an array.

BTW i updated the zip. 1) it now works. (heh, forgot to add an include line)

2) It now checks triangles better (not 100% perfect)
3) It now supports both texture layers. (lightmapping compatible, etc)


Woo, enjoy all. Source included. Post what you do with it :D