Thanks Ross - but I'm not going to animate 200 enemies at once! I'm working on a zoning system that the player activates with his presence - I'll at most have 5 or 6 boned enemies animating at once.
My concern is with regard to the size of the Type if I store each individual type along with its own extracted anim-sequences...
Does the Blitz Type behave in a clever way and only reference the original animmesh data, or will it atually make a massive array of copied anim-sequences for each type?
My concern is with regard to the size of the Type if I store each individual type along with its own extracted anim-sequences...
Does the Blitz Type behave in a clever way and only reference the original animmesh data, or will it atually make a massive array of copied anim-sequences for each type?