How quick is 'ExtractAnimSeq'?

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Um - if anybody could tell me the best way to handle these animation sequences I'll give them 5 shiney new pence, as endorsed and guaranteed by the Bank of England.

If I'm loading say 200 enemies as a Type into a map - I assign them all their individual attributes and anim-sequences won't that take a gnarly chunk out of ram? Or does the Type behave in a clever way and only reference the original animmesh data? Can anyone tell me how it works?