Beaker,
Unless I'm mistaken using a light to illuminate meshes like a torch is not very succseeful in B3d, lights only effect certain faces (afaik). Also faces which are quite far away seem to get effected.
In the picture I posted you can clearly see that all faces of the, granted, simple mesh near the light object are in fact illuminated, and those no where near it are not. I think it is a better way to achieve a torch effect than just using a DirectX light.
IPete2.
Unless I'm mistaken using a light to illuminate meshes like a torch is not very succseeful in B3d, lights only effect certain faces (afaik). Also faces which are quite far away seem to get effected.
In the picture I posted you can clearly see that all faces of the, granted, simple mesh near the light object are in fact illuminated, and those no where near it are not. I think it is a better way to achieve a torch effect than just using a DirectX light.
IPete2.