HAVE A LOOK AT THIS 3D EFFECT !!!

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Beaker,

Unless I'm mistaken using a light to illuminate meshes like a torch is not very succseeful in B3d, lights only effect certain faces (afaik). Also faces which are quite far away seem to get effected.

In the picture I posted you can clearly see that all faces of the, granted, simple mesh near the light object are in fact illuminated, and those no where near it are not. I think it is a better way to achieve a torch effect than just using a DirectX light.

IPete2.