Thanks to everyone for the help so far, I really appreciate it.
But... I've done some more fiddling and discovered:
-I just can't get .wav files to play in Blitz. Neither within the program, or in compiled Blitz files other people have made. Perhaps it's some hardware compatability thing? I've run Sswifts program and got no wave sound. I've run the demos that come with blitz ('tunnel' and 'wing ring') and their wave sound doesn't play either. I've run the compiled programs on the Blitz demostration CD and go not wave sound. Damn. Thing is, I'm running a vanilla Sound Blaster Audigy, so I wouldn't have thought wave compatability would be a big issue.
-I CAN get midi files to work. Big whoop. "Wing Ring"'s midi file plays back fine, which makes the lack of wave support bizarre.
-Here a tip. Although 'loadsound' and 'playsound' don't check to see if it was a valid sound file to begin with, 'loopsound' does check this. So 'loopsound' is a valuable tool to have in the sound debugging process.
Any help of suggestions would be appreciated.
But... I've done some more fiddling and discovered:
-I just can't get .wav files to play in Blitz. Neither within the program, or in compiled Blitz files other people have made. Perhaps it's some hardware compatability thing? I've run Sswifts program and got no wave sound. I've run the demos that come with blitz ('tunnel' and 'wing ring') and their wave sound doesn't play either. I've run the compiled programs on the Blitz demostration CD and go not wave sound. Damn. Thing is, I'm running a vanilla Sound Blaster Audigy, so I wouldn't have thought wave compatability would be a big issue.
-I CAN get midi files to work. Big whoop. "Wing Ring"'s midi file plays back fine, which makes the lack of wave support bizarre.
-Here a tip. Although 'loadsound' and 'playsound' don't check to see if it was a valid sound file to begin with, 'loopsound' does check this. So 'loopsound' is a valuable tool to have in the sound debugging process.
Any help of suggestions would be appreciated.