Yes it did escape my attention like so much other stuff!!
I thought it was sort of dynamic and killed of the previous sequence and then loaded another.
Bummerama on a jet-ski!!
Hmmmm...
So if I'm loading say 200 enemies as a Type into a map - I assign them all their individual attributes and anim-sequences won't that take a gnarly chunk out of ram too? Or does the Type behave in a clever way and only reference the original animmesh data? Can anyone tell me how it works?
Help much appreciated!
I thought it was sort of dynamic and killed of the previous sequence and then loaded another.
Bummerama on a jet-ski!!
Hmmmm...
So if I'm loading say 200 enemies as a Type into a map - I assign them all their individual attributes and anim-sequences won't that take a gnarly chunk out of ram too? Or does the Type behave in a clever way and only reference the original animmesh data? Can anyone tell me how it works?
Help much appreciated!