good points E...
seeing as the gfx effects are subsidiary to the actual game, and PS 1 will be enough to astound many a gamer, who, up to this point, has rarely gotten even environment mapped scenery objects in a lot of indie stuff...
plus, the numbers really warrant making sure that your super high end gfx effects do have some fallback code to allow for a wider audience...
interesting discussion... i'd have to agree with your thoughts on this one for the immediate future.
--Mike
seeing as the gfx effects are subsidiary to the actual game, and PS 1 will be enough to astound many a gamer, who, up to this point, has rarely gotten even environment mapped scenery objects in a lot of indie stuff...
plus, the numbers really warrant making sure that your super high end gfx effects do have some fallback code to allow for a wider audience...
interesting discussion... i'd have to agree with your thoughts on this one for the immediate future.
--Mike