How quick is 'ExtractAnimSeq'?

Blitz3D Forums/Blitz3D Programming/How quick is 'ExtractAnimSeq'?

I'm just trying to tidy up all the stuff I've slapped together. I'm looking at my types for enemies - sort of logically I made fields for different anim-sequences to be then called later on just using names like 'crouch', 'walk' etc. I'm just wondering if there is any point to making all this space in the actual type array to hold anims that are already stored in the original entities b3d - ie. Is just better to call the anim-sequence using the 'ExtractAnimSeq' whenever I need it rather than have separate sequences stored in a type for each entity? I'm thinking maybe if each type has it's own sequences stored over and over then it could get pretty memory consuming needlessly, especially if 'ExtractAnimSeq' is just as fast. What do you think?