only reason I'd ignore 2 for the moment and concentrate on 1, is that people with a ok computer will expect to get the same graphics as your screenshots, and where you don't have any real marketing pushing your product, you don't want low ratings from 70% of trhe people trying to use your computer.
Allthough on the developer side of things, it also has other problems, like a lot of artists can't do graphics for a shader 2 game. Myself and bob3d included And If the artist doesn't get a lot of control of the visual effects the game usually loses out in the end..
Allthough on the developer side of things, it also has other problems, like a lot of artists can't do graphics for a shader 2 game. Myself and bob3d included And If the artist doesn't get a lot of control of the visual effects the game usually loses out in the end..