Ross - yes, the first mesh is the bottom mesh, used to kill all Alpha-Z-Order Troubles caused by VertexAlpha of the second Mesh. Simply load both meshes at the same position, then assign EntityFX mesh2,34 to the second mesh.
Rifraf - you really should release the zip with an example bb that shows how to load the Exports, as well as a further example that shows how to load it from the .FLE file.
Rifraf - you really should release the zip with an example bb that shows how to load the Exports, as well as a further example that shows how to load it from the .FLE file.