MultiRenders > Single Render?

Blitz3D Forums/Blitz3D Programming/MultiRenders > Single Render?

I think it also depends on how much memory is on the
card and how it is using AGP and system memory. You
would have to throw that into your calculations but that
should be easy to do per system by checking video memory.
a ratio based on half of the currently available video
memory. That way textures and other stuff will have room
to move if they need to.