Hi, I have got a problem here.
Well, I've made a level and a character in 3d studio max and have imported them seperately into blitz using the loadmesh command.
The problem I'm facing is the positioning of the character into the level. My level consists of three rooms, let say room A, room B, and room C. When I run the level, the character is like floating far away from any of the rooms.
I wanted the character to be in room A. So, I have to roughly gauge the coordinates of the character, change them, run the level, change the coordinates again, run the level, change coordinates again, bah, bah, bah..... until I get the correct position. This is pretty tedious work if there's alot of objects in the level and I have to get them all in the correct position.
So, is there any solution to this problem?
Well, I've made a level and a character in 3d studio max and have imported them seperately into blitz using the loadmesh command.
The problem I'm facing is the positioning of the character into the level. My level consists of three rooms, let say room A, room B, and room C. When I run the level, the character is like floating far away from any of the rooms.
I wanted the character to be in room A. So, I have to roughly gauge the coordinates of the character, change them, run the level, change the coordinates again, run the level, change coordinates again, bah, bah, bah..... until I get the correct position. This is pretty tedious work if there's alot of objects in the level and I have to get them all in the correct position.
So, is there any solution to this problem?