MultiRenders > Single Render?

Blitz3D Forums/Blitz3D Programming/MultiRenders > Single Render?

At lower poly counts, using one copy of the tree can be faster. Once you get into the 60,000+ range, it will be much faster to collapse all your trees into one.

I use anywhere from 4 to 30+ passes in my engine, so it is an okay technique. It's also really useful for seeing which prts of your renderin process take the most time.