Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

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I like it actually on floors and walls like in Halo. Doom 3 also on the environments looks good. Of course it's best seen with a flashlight ... or in Halo when you die and it puts a camera up in the air over your partner during co-op and you can see all the weapon fire lighting the bumps up!