Normal mapping imho, delivers the greatest benefit on characters. You've only got to look at my early demo of the athene statue to see that.
On walls and stuff - you'll never see much benefit because:
a) lights are pretty static in the real world
b) a good texture and lightmap looks just as good
But with dynamic characters, they make a world of difference. However, it's a nearly impossible to do this effectively in blitz as we don't know which vert is where on animated meshes.
On walls and stuff - you'll never see much benefit because:
a) lights are pretty static in the real world
b) a good texture and lightmap looks just as good
But with dynamic characters, they make a world of difference. However, it's a nearly impossible to do this effectively in blitz as we don't know which vert is where on animated meshes.