Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

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Normal mapping imho, delivers the greatest benefit on characters. You've only got to look at my early demo of the athene statue to see that.

On walls and stuff - you'll never see much benefit because:

a) lights are pretty static in the real world
b) a good texture and lightmap looks just as good

But with dynamic characters, they make a world of difference. However, it's a nearly impossible to do this effectively in blitz as we don't know which vert is where on animated meshes.