Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

Doesn't seem to be much of a problem ... why don't you show the same angle so it's easier to see the difference?


Jeremy.. really.. not much of a problem? You're kidding, right? Look at the top picture. That is not how it should look at all. Seeing it from a different angle isn't going to magically make it any better- I know 'cause I looked at it from a lot of different angles.

The normal map on the model isn't mirrored, as well, so there shouldn't be a problem with that.

I'd guess that any triangle that isn't flattened along a certain axis is not going to work out too well with Blitz3D's (and halo's framework) 'version' of normal mapping.