Thought I'd dig up this thread and post my try at using normal mapping in Blitz (using halo's framework).
Blitz3D:

Quite unsatisfactory, wouldn't you agree? No idea what's wrong with it, but it's obviously not very pretty.
Orb:

Renders fine. So, I'd say that halo's method, while it works fine in his framework, doesn't apply to all situations.
Just my thoughts on this.
Blitz3D:

Quite unsatisfactory, wouldn't you agree? No idea what's wrong with it, but it's obviously not very pretty.
Orb:

Renders fine. So, I'd say that halo's method, while it works fine in his framework, doesn't apply to all situations.
Just my thoughts on this.