Tangent normal mapping fixed

Blitz3D Forums/Blitz3D Programming/Tangent normal mapping fixed

Thought I'd dig up this thread and post my try at using normal mapping in Blitz (using halo's framework).

Blitz3D:


Quite unsatisfactory, wouldn't you agree? No idea what's wrong with it, but it's obviously not very pretty.

Orb:


Renders fine. So, I'd say that halo's method, while it works fine in his framework, doesn't apply to all situations.

Just my thoughts on this.