CP - Alien Breed Remake - 3

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Oh, and such an approach could do exploding barrels:

set the destructibility low so one shot does it.
set the image to the barrel image
set the action trigger to ondestroy.
set the script to "bigexplosion():removeme()"

Also, I agree with Robs point about re-spawning aliens: I'm not keen on them respawning with no explanation, and like to be able to totally clear a level. We could also reward players who do clear levels. I think all alien respawn points should be obvious and destructible. The scripting idea above could work with two tiles next to each other with actions.

Tile 1 @ 10,10: no image, trigger="onevery(10 seconds)", script="createalien(10,10,facehugger):sound(materialise)"
Tile 2 @10,11: image=Respawn cubicle, destructibility=50, trigger="ondestroy", script="setmap(10,10,objectlayer,0):removeme()"

Neat huh? (if you understand my ramblings that is!)