I'd still suggest as few verts as possible for the characters - especially if they are going to be animated.
There's nothing worse than testing five or so characters and seeing no slowdown and getting all chuffed only to find later on as you add all the other stuff you wanted that the engine really does have to much to think about, and then realizing that wise optimizing from the start was really the smartest way to go.
There's nothing worse than testing five or so characters and seeing no slowdown and getting all chuffed only to find later on as you add all the other stuff you wanted that the engine really does have to much to think about, and then realizing that wise optimizing from the start was really the smartest way to go.