1000 - 2000 polys. Not really much difference in rendering time. BUT, i have found that going above 2000 tris, there is a very small slowdown, like the mesh gets processed in 2000 poly batches or something.
I would chop up your scenary a little, as Hujiklo suggests. But, for what you have, i think blitz should be able to handle that no problem. Depends on some of Rob's points too. Why don't you run it and see what kind of speeds you get?
I would chop up your scenary a little, as Hujiklo suggests. But, for what you have, i think blitz should be able to handle that no problem. Depends on some of Rob's points too. Why don't you run it and see what kind of speeds you get?