Maxim polygons

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Somewhere between a few and several.

You're biggest hit will be surfaces so you need to keep those down to a minimum.
Vertex manipulation slows things down.
Bones slow things down.
Fill rate (how much screen is being drawn) is a frame rate killer.
Alpha blend slows things down.
Multiply blend slows things down.
Additive blend slows things down.
Also combine these 3 blend modes with your fill rate for really impressive frame rate hits.

The list goes on... My point is that there is no difinitive answer to your question.