You have to use FindChild.
If in Max the models skin is called "skin":
Bloke=LoadAnimMesh("bloke.b3d")
BlokeAnim=FindChild(Bloke,"skin")
Animate BlokeAnim,1,1,1
Its cause the Max exporter puts a Root node at the top of the hierarchy and the skin is below that.
As a side note, if you are using Character Studio and a Physique skin, it will have to be converted to a normal Max skin but you can get a free Max plugin for that.
Hope this helps.
If in Max the models skin is called "skin":
Bloke=LoadAnimMesh("bloke.b3d")
BlokeAnim=FindChild(Bloke,"skin")
Animate BlokeAnim,1,1,1
Its cause the Max exporter puts a Root node at the top of the hierarchy and the skin is below that.
As a side note, if you are using Character Studio and a Physique skin, it will have to be converted to a normal Max skin but you can get a free Max plugin for that.
Hope this helps.