mysticlore: Maybe you should read up on the collision command in the blitz help docs. To perform collisions, you need to first give the entities an entitytype.
Then add somewhere before the main loop:
Though i don't really see why you want the player to collide with the cam pivot :)
;your code Global light=CreateLight() Global player=CreateCube() ; create simple player Global plane=CreatePlane() ; create simple floor PositionEntity player,0,0,-10 MoveEntity player,0,1,0 ;my addition EntityType player,1 ; give the player a different EntityType number from EntityType campivot,2; the campivot entity
Then add somewhere before the main loop:
Collisions 1,2,2,2 ; first two parameters are the entities you want to perform collisions on. ; Next two are the collision detection method and the collision responce.
Though i don't really see why you want the player to collide with the cam pivot :)