I agree. I've already seperated the next download into three: music.zip, media.zip and code.zip. Music's really a last minute thing we can always tweak. I think we should discuss the next few steps...
I think we desperately need some graphics (I've talked to a friend who can do us some) before we can really test and implement a new data layer on the map. That's unless we use place-holders. What do we need from the data layer...
- alien spawn points
- looping animation points (for lights, fans)
- script trigger points
- what else?
How complicated do we need the scripting to be? Do we need scripting? What about cut scenes? Too complicated? Simple dialogue? Exactly how will keys be used? What can your credits get you? When do we start writing the save/load functions.
For the editor, is it possible to add rooms en mass rather than individually draw the walls. What I mean to say is, select a tile corner and then drag a rectangle on the map to automatically create a room. This will make creating rooms/corridors/etc 1000% easier. Perhaps a rectangular fill with the current tile?
As rob, our fearless leader would say... discuss.
I think we desperately need some graphics (I've talked to a friend who can do us some) before we can really test and implement a new data layer on the map. That's unless we use place-holders. What do we need from the data layer...
- alien spawn points
- looping animation points (for lights, fans)
- script trigger points
- what else?
How complicated do we need the scripting to be? Do we need scripting? What about cut scenes? Too complicated? Simple dialogue? Exactly how will keys be used? What can your credits get you? When do we start writing the save/load functions.
For the editor, is it possible to add rooms en mass rather than individually draw the walls. What I mean to say is, select a tile corner and then drag a rectangle on the map to automatically create a room. This will make creating rooms/corridors/etc 1000% easier. Perhaps a rectangular fill with the current tile?
As rob, our fearless leader would say... discuss.