Mesh is getting mirrored

Blitz3D Forums/Blitz3D Programming/Mesh is getting mirrored

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Well I tried it with and without LoaderMatrix and it had zero effect on the loading time.
starttime = MilliSecs()
terrain = LoadMesh("track1.x")
Endtime = MilliSecs()

1759 milliseconds without LoaderMatrix and
1754 with LoaderMatrix

Thanks GfK. Looks like that will do the job nicely.