well im considering making the fle loader sperate the mesh into x segments so that each segments can be hidden by others. an letting you pass how many segments in the load call. like MYMESH=LOAD_FLE ("test.fle",8) would chop it into 8 segmesnts. all parented to MYMESH so anything you do to MYMESH is done to the children.
Right now im struggling with B3D format.. the vertex colors arent saving for some reason.. anyone have any help to give on this Im just writing vertex colors after vertex positions as stated in the B3D specs.
Right now im struggling with B3D format.. the vertex colors arent saving for some reason.. anyone have any help to give on this Im just writing vertex colors after vertex positions as stated in the B3D specs.