spaced man, unlike wings, Metaseqoia can work at same time with face, edge, vertex.(you can activate which you want them to be selectable, left vertical menu, deploy the EDIT OPTION rolling menu) Pull is an operation done on edges. If u click on any vertex, it will understand it have to deselect. Hitting space bar you will lock a selection. In EDIT (this is a nother one)rolling menu, you have a possibility of save a selection to restore later...u can have there up to 4 selections. Quite handy, of course, here comes no where close the groups (saved selections) of wings, that allow much more power.
I said it before, I repeat now: I use both. I can do a full project (indee,done many times) with only one of them, is just a matter of using the ideal tool at each stage.
What more...oh, yes. If ur gonna use pull..beware.
A extrude/normal, will act the way u want from buildings from a plant blueprint. You can select interior walls, extrude normal into the inside(to make the walls thickness in case is needed (usually not)), but remember you can invert faces normals in case you need.
In meta, I'd extrude a blueprint trace plane (done with CREATE FACE tool (f)from a top view (F2, bottom shift+F2)) with "normal" button pressed in extrude options.
Then I'd invert normals of whole model (menu "selected")
so walls point to the inside.
usually this is fastest.
Wings has more weapons, but for levels has other problems.
In wings, I'd for example add a cube, delete all faces except top one.(quad select from front view (z))
that face left, I'd select it, hit (L) , , the (0) (that's 10 cuts in each edge)
And now, for example, you could go tracing over your image plane object (loaded previuosly ) if u need it. With move free (in my case, N key, put your own) , in ortographic view activated, and top view (Y), you could go tracing (moving vertices) and advice: ctrl pressed while dragging, constrains the movement in "jumps"~grid snap. WIth shift, it will, I think snap to existing vertices.
Is very, very usful the use of flatten, secondary mode, choose reference vertex, edge, etc. So you align vertices, if needed.
Also, tab, for enetring an exact number.
also shift D (repeat last command, same amount)
also, know that you can mirror stuff and weld. Or use virtual mirror. An that scaling vertices in an axe makes the behave with simetry to the center, very useful.
Puzzled Paul explains this all much better.
There are many many ways.
BTW, sorry. In meta, pull wont work well for you. It does not react to grid snap. Neither extrude normal. But at least withextrude you can quad or lasso select the roof of an extruded house floor, and move with snap to grid, or align vertex to an exact height position. This is often easier done in wings.
The fact is meta--->wings is full of problems, while wings---> meta doesn't.
Was curious , so banged now a quick level with blender...very good tools...can be done...but...compared to meta and wings,I'd prefer the others for ease of use, and wings is quicker in what it can do.
Also made in meta and in wings...Well, maybe wings is the fastest...
I'd have to test a bit gmax for a more complete "review", but i'd expect it to be the ideal.
All needs solid knowledge of the package ;)
Intrude in wings...can add some more extra polies, and has some dangers, but yep, is a good way too.
I tend to prefer an inset, extrude normal to the inside, maybe some flattens to vertex to align.
the rubbish wings "level" I banged in some minutes. Is just to say it's possible

I said it before, I repeat now: I use both. I can do a full project (indee,done many times) with only one of them, is just a matter of using the ideal tool at each stage.
What more...oh, yes. If ur gonna use pull..beware.
A extrude/normal, will act the way u want from buildings from a plant blueprint. You can select interior walls, extrude normal into the inside(to make the walls thickness in case is needed (usually not)), but remember you can invert faces normals in case you need.
In meta, I'd extrude a blueprint trace plane (done with CREATE FACE tool (f)from a top view (F2, bottom shift+F2)) with "normal" button pressed in extrude options.
Then I'd invert normals of whole model (menu "selected")
so walls point to the inside.
usually this is fastest.
Wings has more weapons, but for levels has other problems.
In wings, I'd for example add a cube, delete all faces except top one.(quad select from front view (z))
that face left, I'd select it, hit (L) , , the (0) (that's 10 cuts in each edge)
And now, for example, you could go tracing over your image plane object (loaded previuosly ) if u need it. With move free (in my case, N key, put your own) , in ortographic view activated, and top view (Y), you could go tracing (moving vertices) and advice: ctrl pressed while dragging, constrains the movement in "jumps"~grid snap. WIth shift, it will, I think snap to existing vertices.
Is very, very usful the use of flatten, secondary mode, choose reference vertex, edge, etc. So you align vertices, if needed.
Also, tab, for enetring an exact number.
also shift D (repeat last command, same amount)
also, know that you can mirror stuff and weld. Or use virtual mirror. An that scaling vertices in an axe makes the behave with simetry to the center, very useful.
Puzzled Paul explains this all much better.
There are many many ways.
BTW, sorry. In meta, pull wont work well for you. It does not react to grid snap. Neither extrude normal. But at least withextrude you can quad or lasso select the roof of an extruded house floor, and move with snap to grid, or align vertex to an exact height position. This is often easier done in wings.
The fact is meta--->wings is full of problems, while wings---> meta doesn't.
Was curious , so banged now a quick level with blender...very good tools...can be done...but...compared to meta and wings,I'd prefer the others for ease of use, and wings is quicker in what it can do.
Also made in meta and in wings...Well, maybe wings is the fastest...
I'd have to test a bit gmax for a more complete "review", but i'd expect it to be the ideal.
All needs solid knowledge of the package ;)
Intrude in wings...can add some more extra polies, and has some dangers, but yep, is a good way too.
I tend to prefer an inset, extrude normal to the inside, maybe some flattens to vertex to align.
the rubbish wings "level" I banged in some minutes. Is just to say it's possible
