Mesh is getting mirrored

Blitz3D Forums/Blitz3D Programming/Mesh is getting mirrored

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I create a mesh in Blender and export it to .x format. When it's loaded into Blitz, the mesh is mirrored across the ZY plane (-x becomes +x and vice versa).

Has anyone else encountered this? Is Blitz loading them incorrectly? Is Blender exporting incorrectly?