Why make big games? Why make cheap games?

Blitz3D Forums/Blitz3D Programming/Why make big games? Why make cheap games?

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lol guys. I downloaded True-Vol and i cant imagine what you spent a whole YEAR on with that? Maybe if you use a few hours "here and there" but not if you got full hours to devote to it. No way! And no offense please, i just viewed the help files cos i couldn't connect anywhere i didnt even play it so i might be wrong, but from the looks of it, you either needed a better artist or i dunno what it is.

As for me, i mentioned before, i THINK i'll have enough support to pay bills for a while from another source. If this source prooves to be doing very well then i might devote all my time to it and nothing to developing, but if it prooves to little i might have to find another fulltime job quite simply. I'm just summing up this thread for me cos it is getting a bit long ;) you dont have to read this. But i have another friend who has free time to develop with me. If things go "idle" enough for me i might see that big project through. As I concluded but noone agreed so far, for a turnbased strategy game with many mini-games that i'm planning to make you dont need exactly Dx9 shagadelic graphics, so Blitz itself will do just great. I've been persistant before in many things so i also believe i would be able to finish this thing if i started it.

Now that was just me, and my personal situation, also trying to explain the reason of this whole (now very long) thread. This outlook was also shaped by many of your opinions :) so thanks, i have some confidence now. Or shouldn't i?

Oh i didnt mention i can do sound as well, i play guitar piano and sing so there you go. I also worked a lot with my brother who likes electronica we made some sounds so i would know how to make sound effects, though i do not have a studio :( thats the only potential problem for me but nothing a small investment wouldn't sort out.

Sorry if this is getting to long!!