Some wildly OPTIMISTIC numbers to think about.
you are makeing a FPS, starting with the design doc.
In a whirlwind of creativeity you get the whole thing done perfectly the first time in an hour.
You then set about developing the engine...amazeingly enough it takes you an hour to get the baseic stuff all done...another hour to code together the perfect scripting engine...and you spend an hour for each of the games ten weapons...as well as an hour for each brilliant AI of each of the 20 enemies in the game.
You then start on art...30 models in total...it takes you exactly an hour to model and rig each, plus another hour to animate them.
you then start on 30 skins for the models...and it takes you an hour to do each, but they are perfect!
You then start on level textures...there will be 30 levels each with 20 unique textures...it takes you an hour to perfect each
You then start on the 30 levels you will have in the game...each takes an hour to model, and and hour to script, place models and such
you then start on the music...5 songs..an hour each
then the sound effects...60 of them in total and you somehow perfect them at a rate of two an hour
Now you have it all together for playtesting...and what the heck, you did everything perfectly so it only takes an hour to fully test each level...
so how long did all of this take? 848 hours...thats a bit more then a month for 5 people working 40 hours a week....and given the wildly optimistic numbers quoted above (most of your time will be spent tweeking and bug hunting, which I barely glossed over above)...expect the real thing to take at least ten times as long, if not more...then triple that figure for dedicated indies working part time and you will be in the ballpark of what it takes for a seasoned team to make a relitively unambitious AAA title.
you are makeing a FPS, starting with the design doc.
In a whirlwind of creativeity you get the whole thing done perfectly the first time in an hour.
You then set about developing the engine...amazeingly enough it takes you an hour to get the baseic stuff all done...another hour to code together the perfect scripting engine...and you spend an hour for each of the games ten weapons...as well as an hour for each brilliant AI of each of the 20 enemies in the game.
You then start on art...30 models in total...it takes you exactly an hour to model and rig each, plus another hour to animate them.
you then start on 30 skins for the models...and it takes you an hour to do each, but they are perfect!
You then start on level textures...there will be 30 levels each with 20 unique textures...it takes you an hour to perfect each
You then start on the 30 levels you will have in the game...each takes an hour to model, and and hour to script, place models and such
you then start on the music...5 songs..an hour each
then the sound effects...60 of them in total and you somehow perfect them at a rate of two an hour
Now you have it all together for playtesting...and what the heck, you did everything perfectly so it only takes an hour to fully test each level...
so how long did all of this take? 848 hours...thats a bit more then a month for 5 people working 40 hours a week....and given the wildly optimistic numbers quoted above (most of your time will be spent tweeking and bug hunting, which I barely glossed over above)...expect the real thing to take at least ten times as long, if not more...then triple that figure for dedicated indies working part time and you will be in the ballpark of what it takes for a seasoned team to make a relitively unambitious AAA title.