Wings3D(Or better?) tutorial

Miscellaneous Forums/Content Creation Tools/Wings3D(Or better?) tutorial

yep, hehe

BTW, with hole material, you can do wonders...and actually, you're not loosing the faces in th emodelling proccess..they'll just fly away in export. I know, it's a dirty workaround, but...

Well, I have seen some scenery well detailed done with it, must be possible, then...I dunno if I'd choose it for that, probably not, but I have already done rooms for comercial games with it...if u're asked for much cad precission...could be done, but is more work than with a more cad oriented application (Max is, compared to wings, of course! ;) )

Ultimate Unwrap, is way cheap, and...not only for blitz3d (supports the format quite well, with animation, brushes(here, partially thanks to evak ;)), etc) but for practically other engine out there....

Though, for md2 and md3, you'll need character fx md2 direct export, and even better some of the old school tools, like nPherno fantastic md3 compiler (maybe also Accutrans for batch welding frame-meshes to be imported into npherno compiler) , npherno NST md2 skinner and uv mapper (quite good for those very, very old times) , quake modeller if ur really patient.

Gmax for md3 maybe the dieal think to use and what few people know, is now it's said is legal to use with latest md3 (not tempest Id Software gamepak!) plugin for Gmax...

And md3 anims are quite nice, compared to md2.

There's a load of tools and possibilities. Practically all require a mountain of time and patience, though.Those older ones, imo, require also quite a lot of experience in 3d, their even harder than Blender in some aspects (there's not even doc available to all extent, I mean)

BTW, if you have deep exploration, I think that one allows open and saving of md2 and md3...I am sure it does allows opening, but i don't remember about the saving...if so, buying Ultimate unwrap and character fx, you would be done.

For very experienced 3d people, or very patient ones, and in the aim of keeping the most possible in the free field, I'd start to recommend Blender...it has too many problems yet, but well, I could export a nice md2 (and even import) with not much problems , as checked in 3d exploration. And the x exporter is improving every day...

If you're only into statics (sure you wont need ever the character animation??) then whatever the modeller+lithunwrap will do the job.