the game seemes to work fine on what we consider a low end system. I doubt if I'd have made the game it I didn't have fun doing it, and the extreme low end takes all the fun out of my work. When we do a 2D version, it will take a couple of hours to render the current objects onto a texture page and a 2D backdrop to replace the 3D UI. could probably just take snapshots of the game rendered in blitz for the final 3D graphics, so long as antialiasing is on.
I think this is probably the lowest spec 3d game I would want to make, as I'm not really in it for the money, even though I do need the money, I'd rather to some hard labour than a game thats not fun to make. This one was a bit borderline as far as fun factor in development, but I believed in the game concept.
If it sells quite well in its current state were both quite willing to make a dumbed down graphics version. probably our first cross platform blitzmax game. Either that or have both a 2D and 3D version in the same EXE if Bmax gets a 3d module pretty quickly.
I think this is probably the lowest spec 3d game I would want to make, as I'm not really in it for the money, even though I do need the money, I'd rather to some hard labour than a game thats not fun to make. This one was a bit borderline as far as fun factor in development, but I believed in the game concept.
If it sells quite well in its current state were both quite willing to make a dumbed down graphics version. probably our first cross platform blitzmax game. Either that or have both a 2D and 3D version in the same EXE if Bmax gets a 3d module pretty quickly.