Now that i grabbed some more time for this, i present you the "more complete" version of my award-wanting chair:


What i did:
-Decreased the polycount under the seat and increased it on the backrest so it looks smoother where it matters
-Made the texture be seamless
-Carefully corrected UV mapping (polygon by polygon)
-Increased the size of the sitting surface
-Decreased the "middle leg" size, so now it looks like a tornado and not a toiled bowl (which might be more appealing to SOME lol)
-Nicer render (in case eye candy matters)


What i did:
-Decreased the polycount under the seat and increased it on the backrest so it looks smoother where it matters
-Made the texture be seamless
-Carefully corrected UV mapping (polygon by polygon)
-Increased the size of the sitting surface
-Decreased the "middle leg" size, so now it looks like a tornado and not a toiled bowl (which might be more appealing to SOME lol)
-Nicer render (in case eye candy matters)