That's kinda what I mean..an idea, a concept alone does not make a great game. It doesn't matter how great it is, how wonderfully original...It's the little touches that evaluate work into the relms of the immortal. (over dramatic? I've gotta work on that.) Those moments of zen that come to you in your sleep, as you play, as you code, that can't be put down on paper..it's like a gut feeling, out of nowhere.
I mean..you kinda liked fmc right?(;p) You think I designed those controls or the hud system or the weapons or anything? Nearly every idea I put into it was 'on the spot' Light bulb above head moments. I mean like when you got a missile lock on and it played the sound of a swoard being drawn from it's sabre...the kinda things that just makes no sense on paper.
Money is a concern I know..i'm the last person on earth who needs reminding of that, but at the end of the day there's two type of game makers, those in it for the money, and those in it for the glory.(Of making something great, the art..the Andy Warhol's of this world, not that i'd consider myself a warhol fan..;) )
The fact this is hard to do is evident in the lack of reknowned development teams..but then even those who play it safe will eventually have to learn to take a risk..because chances are people will grow tired of buying generic shooter 72.
Anyway, too much rambling for one night.
I mean..you kinda liked fmc right?(;p) You think I designed those controls or the hud system or the weapons or anything? Nearly every idea I put into it was 'on the spot' Light bulb above head moments. I mean like when you got a missile lock on and it played the sound of a swoard being drawn from it's sabre...the kinda things that just makes no sense on paper.
Money is a concern I know..i'm the last person on earth who needs reminding of that, but at the end of the day there's two type of game makers, those in it for the money, and those in it for the glory.(Of making something great, the art..the Andy Warhol's of this world, not that i'd consider myself a warhol fan..;) )
The fact this is hard to do is evident in the lack of reknowned development teams..but then even those who play it safe will eventually have to learn to take a risk..because chances are people will grow tired of buying generic shooter 72.
Anyway, too much rambling for one night.